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Future development plans are:
  • Particle engine classes and callbacks
  • Ability to load other image formats for textures
  • Ability to load alternative model formats
  • Generally improve model and texture classes
  • BSP support with collision detections
  • General World Class with Physics
  • OBB Collision
  • Some Demonstration Game(s)

The library has been so far developed on NVIDIA GLX systems and needs to be tested on other hardware.

If you're interested in contributing to this project then check out the project page to see if there's a way you can help, or to request to join. Anyone's input is always welcome.

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